State of Play Growth Model Network Map

Network Growth Model.

A 5-year, bottom-up revenue projection — built partner by partner, across confirmed and engaged partners.

Excludes direct brand deals and data licensing revenue — see Beyond Base Case ↓.

SCENARIO
8 partners go live/yr · moderate assumptions
Y5 Active Partners
SDK + Publishing
Y5 Projected Reach
annual active users
Y5 Network Revenue
annual revenue (not cumulative)
Y5 Data Oracle Value
annual data feed revenue

Every partner modeled individually.

Exposure = % of platform MAU who see the content surface. CTR = % of exposed users who tap and engage. Reached = MAU × Exposure × CTR. Every metric compounds annually.

DISPLAY YEAR
Partner Region Tier MAU (M) Exposure %
% of MAU · with growth
CTR %
% of exposed · with growth
Reached (M) IAA ARPU
ad revenue / user / yr
IAP ARPU
purchase rev / user / yr
Net Rev ($M)
PlaysOut share after all costs
Notes

*Net Rev = Reached Users × ARPU, minus iOS/Android store fees (15-30% on IAP), split 35% platform / 35% PlaysOut. Base case only — excludes brand deals and data licensing upside.

Model Assumptions

Key inputs driving the revenue projection above. All figures are per-user per-year for a single publisher's catalog of casual games and micro-dramas.

Assumption Value / Range How It Works
Exposure Rate 1% – 35% % of a partner's MAU who see the PlaysOut content surface. Varies by tier and partner — publishing partners start low (3-5%) due to platform competition, social/streaming higher (15-30%). Grows 1-5pp/yr as discovery surfaces expand. Capped at 30% for publishing, 50% for all others.
CTR (Engagement Rate) 3% – 30% Of exposed users, % who tap and engage. Ranges from 3% (early-stage social discovery) to 30% (wallet/delivery apps with transactional audiences). Grows 1.5-4pp/yr as targeting and content-matching improve. Capped at 40%.
Reached Users MAU × Exp × CTR Active users per partner per year. Each partner's MAU is sourced from public earnings, app intelligence, or disclosed figures. The table above shows per-partner values.
IAA ARPU $0.02 – $1.30 Ad revenue per user per year. Formula: ~170 ad impressions/yr × regional eCPM ÷ 1,000. Ranges from $0.02 (early social showcase) to $1.30 (China video-native). Regional eCPMs sourced from Tenjin 2026 benchmarks.
IAP ARPU $0.04 – $2.00 In-app purchase revenue per user per year. Formula: regional pay rate (3-8%) × ARPPU ($30-50). Higher in wallet/delivery tiers where users are already transactional. Compounds at 10%/yr as content catalog matures.
ARPU Growth 10%/yr Both IAA and IAP compound annually as the content catalog deepens, ad fill rates improve, and user lifetime value increases with more content.
Store Fees 15% – 30% Applied to IAP revenue only (IAA is unaffected). WeChat & Douyin mini-app platforms: 15%. All other partners on iOS/Android: 30%. Deducted before the revenue share split.
Revenue Share 35-90% PlaysOut's share after store fees. Default 35% for most publishing partners; Douyin 90% (standard dev rate — 10% platform fee on IAP, 0% on IAA). Net Rev = (IAA + IAP × (1 − store fee)) × rev share.

Revenue rolls up from individual partner contributions.

Each partner generates ad revenue (IAA) and in-app purchases (IAP) per reached user. Every figure here is net — after store fees and rev-share. This is the base case; see Beyond Base Case for the additional revenue drivers.

Network Revenue (All Sources)
Partner revenue + Data Feeds — stacked by source
Y1 Revenue
Y3 Revenue
Y5 Revenue
Y5 Rev / Partner
avg across active partners

*Net Rev = Reached Users × ARPU (IAA + IAP), less store fees (15-30%, IAP only), split 35/35 platform/PlaysOut. ARPU, exposure and CTR compound annually. Base case — excludes brand and data-licensing upside.

Transactions feed the oracle. Revenue feeds the token.

Every monetized user generates transactions. Those transactions create a data oracle — behavioral signals licensed to third parties. Meanwhile, 10% of net revenue buys and burns $PLAY, tying the token directly to business performance.

Transaction Volume & Data Oracle Value
Transactions (bars) · Oracle feed value (line) — tied to actual user activity
Revenue → Buyback & Burn → Token Value

10% of PlaysOut's net revenue buys $PLAY on the open market and permanently burns it. More revenue → more buying pressure → a permanently shrinking supply.

Buyback Rate
10%
of net revenue
Y5 Annual Buyback
burned permanently

These numbers update dynamically with the scenario above.

How it works
Net Revenue
all sources combined
10%
Allocated
to buyback program
Buy $PLAY
on open market
Burn
tokens removed forever

*Transactions: How often a user transacts depends on the app — about 24 times a year on delivery apps, 30 on wallets, 6 on social. More transactions mean more behavioral data and more revenue to fund the buyback.

*Oracle feed value: We license that behavioral data to third parties. The more partners feeding in — and the more varied the signals — the more each feed is worth. Priced at $0.50 per 1,000 verified events, growing as more data buyers onboard.

Each phase unlocks new revenue and defensibility.

Growth is gated by milestones that unlock step-changes in capability.

Y1

SDK live across first wave

12 confirmed partners generating real usage data and first revenue from IAA + IAP. Buyback & burn program launches — $PLAY linked to revenue from day one.

Y2

Revenue scales, burns accelerate

Engaged partners begin onboarding. Transaction volume grows. Quarterly buyback burns become material as revenue compounds across the network.

Y3

Data oracle goes live

Enough cross-vertical transaction data to license behavioral feeds to third parties. Oracle revenue adds a second revenue stream on top of IAA + IAP, further increasing buyback capacity.

Y4

Protocol coordination layer emerges

Data access gated by $PLAY staking — partners stake to reach the oracle and SDK. Cross-vertical data makes the network uniquely valuable, so new partners onboard faster.

Y5

Full protocol: buyback + staking + data coordination

$PLAY has three value drivers: revenue-funded buyback & burn, partner staking requirements, and data access coordination across a multi-vertical, multi-region network.

The model above is the floor, not the ceiling.

Everything above models only partner revenue (IAA + IAP) and data feeds. There are at least four additional revenue drivers not included in the base case — each adding meaningful incremental value as the network matures.

Direct Brand Deals

Brands pay $50-100K per campaign for sponsored placements, branded mini-games and reward challenges. By Y5, with 40+ partner apps, running 10-30 campaigns a year across the network is achievable — each reaching millions of engaged users.

Potential: $0.5-3M/yr by Y5
Behavioral Data Licensing

By Y5, five years of cross-vertical engagement signals — across delivery, finance and media — form a unique data asset. Licensed to ad networks, analytics platforms and enterprise buyers at per-feed pricing that scales with diversity and volume.

Potential: $3-12M/yr by Y5
Payment Margin

PlaysOut processes every in-app transaction on the network. A 0.2% take rate on gross volume scales with user activity — at billions in annual volume by Y5, even a thin margin is meaningful recurring revenue.

Potential: $2-10M/yr by Y5
Tournament & Competitive Gaming

By Y5, cross-platform tournaments with entry fees and brand-sponsored prize pools run regularly across the network. Since PlaysOut already owns the game layer, cost is low — mostly a distribution and marketing play.

Potential: $1-4M/yr by Y5
Base Case + Upside Summary
Base Case Y5 Rev
partner revenue + data feeds
Upside Drivers
+$7-29M
brands + data + payments + tournaments
Total Addressable Y5
base + mid-range upside