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01 · THESISThe entertainment layer for every app

Every app has dead time.We turn it into an engagement opportunity.

Every app leaks dead time. Playsout fills them with games and micro-dramas — and turns idle minutes into engagement, revenue and data.

300M+
users in pipeline
5,000+
games & micro-dramas
7
partners live
FIFA fan earned 250 pointsGrab · Singapore
🚕Uber rider earned free coffeeStarbucks · Rewards
🏆Penalty Kings — 8K playing nowGrab · Indonesia
🍔Grab unlocked free deliveryGrabFood · Thailand
✈️Traveler earned 500 milesEmirates · Skywards
👟Sneaker Sprint · Air Max dropNike · Members Club
🏆FIFA Rivals — 12K playing nowRappi · Brazil
02·The Problem

Billions of sessions. Disconnected.

Every app has dead time. The moment the task is done, the user leaves and the relationship resets to zero. It's the largest unmonetised inventory in mobile.

Food Delivery
25–35 min

Order → doorstep wait.

Ride Hail
5–10 min

Request → pickup wait.

Ecommerce
5–30 min

Order tracking → back to explore.

Broadcasting
15+ min

Halftime · ad breaks · pre-post match.

Dead time is a cost. We make it an asset.
03·The Shift

From dead end to engagement loop.

The fix isn't more content. It's turning the wait into a loop — a quick game or watchable clip that keeps users involved, and rewarded.

Without Playsout
  1. 01Opens for one task — a car, a meal, a flight, a match…
  2. 02Completes the intention
  3. 03Bounces — relationship resets
  4. No habit, no connection to the app's features.
With Playsout
  1. 01Opens for the task
  2. 02Hits the dead time
  3. 03Plays a game or watches a clip
  4. 04Earns a reward in the app economy
  5. 05Comes back to spend it
  6. A habit. Every visit feeds the next.
04·The Impact

More sessions. Less churn. A real habit.

Engagement benchmarks applied to real wait moments, with every reward tied back to the app's own economy.

2–3×
More time in the app
Users stay 2–3× longer when the wait turns into play.
−70%
Fewer users leave
A daily habit replaces the one-off visit — churn drops up to 70%.
+65%
They keep coming back
Repeat visits rise ~65% as the loop takes hold.
Differentiate
Bringing entertainment loops to global platforms, no rebuild.
Data
First-party behavioural signal on every surface.
Revenue
Revenue generated from ads, purchases and brand deals.
Benchmarks are directional — drawn from live WeChat mini-game cohorts and internal modelling.
05·The Business

Built on four pillars.

Infrastructure, content, intelligence and demand — one global network.

01

Infrastructure

the rails

One SDK drops games and micro-dramas into any super-app — onboarding it to a global network of distribution and content.

02

Studio

the content

We make our own — and license from the world's best studios — distributing premium content and IP across every app we're in.

03

Data & AI

the intelligence

Every session becomes signal. AI matches the right content to the right user, and apps across the network tap each other's data to sharpen experience and targeting.

04

Advertising

the demand

Our own ad exchange. Partners and advertisers buy into any market — every impression earning, end to end.

06·The Product

A complete, end-to-end infrastructure layer.

Drop-in SDK. No rebuild. Live in days.

<3s Load

Playsout SDK

Flutter + C++ · near-native runtime

Games and micro-dramas launch in under three seconds on every device — we handle loading, updates and performance so the app never thinks about it.

Studio-grade

Engine-grade runtime

Unity · Cocos · Egret · Laya

Proven game engines running natively inside your app, unchanged. Nothing to port, nothing to re-license — studio-grade, shipped as a drop-in SDK.

Full-stack

Full monetisation stack

IAP · IAA · Rewards · Subscriptions

Every revenue primitive in one SDK — purchases, ads, rewards and subscriptions, earning from day one.

07·The Library

Proven titles, ready to go.

5,000+ proven titles with real retention and ARPU data, plus a growing micro-drama slate — wired to every surface on day one.

5,000+
Games ready to embed
500+
In the pipeline
200+
Developers building on Playsout
08·Revenue

Three ways the network generates revenue.

Every surface we embed earns — three ways.

01

In-app advertising

Rewarded video, interstitials, banners and in-game placements.

95%
Rewarded completion
Highest
eCPM of mobile formats
02

In-app purchases

Power-ups, lives, bonuses and cosmetics.

One-tap
Host-wallet checkout
Zero
New card entry
03

Data

First-party behavioural signal monetised as insights, targeting and data products across the network.

First-party
Behavioural signal
Network-wide
Insights & targeting
09·Target Partners

Built for every captive moment.

Every vertical hides the same asset — a captive moment. Playsout turns each one into a game economy the host app already owns.

Uber
Uber
Ride Hail

5–10 min pickup window · captive rider

Target
Rappi
Rappi
Delivery Super App · LATAM

25–35 min delivery wait · active order screen

Target
DAZN
DAZN
Live Sport Streaming

Halftime · pre-roll · between-event dead time

Target
noon
noon
Marketplace · MENA

Order tracking · idle browse sessions

Target
Careem
Careem
Ride Hail · MENA

5–10 min pickup wait · captive riders

Target
Grab
Grab
Super App · SEA

Ride pickup · food prep window

Target
Paytm
Paytm
Payments · India

Post-transaction screen · wallet idle

Target
Base
Base
Social + Payments · Global

Feed browse · transaction confirmation

Target
Illustrative targets — not live integrations. Logos shown for context.